Getting Stronger and Stronger: Kids' Manga Shogi Beginner's Guide
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Description

The protagonist, Susumu, is a remarkable player in a shogi school. Driven by his desire to defeat Ryuichi, he coincidentally ends up learning shogi from the spirit of shogi, Chatra.
In the world where Chatra lives, the pieces resemble animals, and when they enter the enemy's territory and "promote," a turtle transforms into a monster, and a lizard turns into a dragon, making it very dynamic.
Even the renowned teacher Taichi Nakamura makes an appearance, and the competition between Susumu and Ryuichi finally leads to the finals of the children's shogi tournament. Can Ayumu really defeat Ryuichi??
As you enjoy reading the manga, you’ll learn the basics of shogi, such as the types of pieces, how they move, and how to arrange them, as well as winning strategies, tactics, and effective ways to protect your king, making it the definitive introduction to children's shogi.
For those who want to "attack effectively," it thoroughly introduces the "Boh-gin strategy," "4-kyu flying rook strategy," and "Nakabisha strategy," as well as many valuable sayings to remember, such as "Avoid keeping your king in the center," "Horse's high jump is vulnerable to pawns," and "No bad moves in taking," making shogi even more enjoyable.
Supervised by Taichi Nakamura
Size: A5, Number of Pages: 208
ISBN: 978-4-262-10157-6
【Table of Contents】
■Chapter 1: Let's Learn the Basics of Shogi
What kind of game is shogi? / Getting the necessary tools ready / Remembering the types and names of pieces, etc.
■Chapter 2: Learn the Characteristics and Movements of the Pieces
King (Oyō) / Rook (Ryūō) / Bishop (Ryūma) / Gold Generals / Silver Generals (Promoted Silver), etc.
■Chapter 3: Understand the Value of Pieces and Fight
What is the value of pieces? / How to avoid losing pieces? / Let's aim for gaining pieces!
■Chapter 4: Learn Strategies and Become Stronger
Boh-gin strategy / 4-kyu flying rook strategy / Nakabisha strategy
■Chapter 5: Protect Your King
Why is it good to create a fortress? / Let’s try forming a Mino fortress / Let’s try forming an Anaguma fortress, etc.
■Chapter 6: Learn Techniques to Gain Advantage
Avoid keeping your king in the center / Horse's high jump is vulnerable to pawns / The opening should start with a pawn advance / No bad moves in taking, etc.
■Chapter 7: Corner Your Opponent’s King and Win
What is checkmate? / Let's learn the patterns of checkmate / Prepare to checkmate the king, etc.
■Appendix: Checkmate Problems + Glossary
Challenge yourself with checkmate problems! (7 questions) / Shogi glossary



